art and technology (networks and memory)

thank you for the email.Glad you can help.
I’m ok with all your comments regarding payments and writers.
Let me give you as much information as possible about the Thesis so you can give me an estimate.
I will obviously need a signed agreement/contract describing all the privacy requirements.

Area: art and technology (mobile, internet culture)
Practice based PhD that consists of a written thesis 60000 words including 2 or 3 practice based projects I’ve already done. But we’ll have to include the projects description/discourse in the thesis.

-The reference system is HARVARD
-Structure:
1. Abstract
2. list of contents
3. list of illustrations and/or diagrams
4. introduction what is the thesis about, what does the reader expect to read in the
5.subsequent chapters after one on methods and methodology. What is the
6.distinctive contribution you are making to the field of arts and technology, how are
7.you making this difference and what is the evidence for it should be drawn out and placed firmly in your conclusion.
(also bibliography and other standard thesis requirements)

I have 1k words MPhil upgrade thesis that has some material but that should be changed to have something closer to the chapters below. However if it’d be easier for the writer to start from scratch and just use the other text as reference that’s just fine by me.
I’ll be able to send it once I have an initial quote so we can start shaping the thesis more in detail.

-Description of chapters (this is to be changed and the description of each chapter is not original so needs to be redefined)

chapter 1. Networks and Memory: Digital Personal and Community Memory

The initial chapter and the overall aim of the thesis is to examine, explore and critically engage with the issues and implications created by the massive exploitation of digital technologies for human communication and examine how online users form, archive and de-/code their memories, and how the systems used for production influence the way the users perceive and work with the memory.

chapter 2. Situated narratives: externalization and mediation of digital memories
– Introduction, research argument, case studies
– Practice based examples
– Bibliography, literature review

The chapter will focus on Memory Metaphors in the Digital Age, Digital Media in the Process of Creating the Social Memory in the physical space and on the exploration of the interaction with memory objects and location in relation to information. I will introduce New Interfaces. Cultural Visualizations and Mapping. The Memory of Digital Media and Systems. The Recording Device and the User Response. Strategies for Performing Digital Memory. Mobile Systems.

Submission Chapter 3
– Title. Mobile interactions with digital object memories

Location-based and wireless technologies for capturing, creation and storing digitized memories are becoming ubiquitously deployed in a highly networked society. Data gathered by surveillance technologies, databases and geographical information systems (GIS) around computer networks. We must begin to think about the relationship between consciousness and our organization and dissemination of data. I examine how the interface between the physical world and the digital world becomes less determinate by analyzing the use of mobile and
wireless technologies, RFID and Augmented Reality. I describe again the project scanMemories that mediates the process of memory reconstruction and using RFID the access to information in the physical space.
Following Bruce Sterling’s definition of a Spime as a theoretical objects that can be tracked through space and time, I employ mobile and networked technologies, RIAs and geospatial data in material objects and crafts to create new interactive narratives. I explore how material objects can be explicitly converted in tangible records of relationships, events and feelings, as repositories of memories

Corrections Chapter 3
Submission Chapter 4
– Title. Emergent technologies and Systems for Capturing Private Memories

Digital Object Memories are a novel application of the Internet of Things (IoT) that pave new ways to interact with real-world objects in situ. Tagging technologies such as RFID (NFC) and QR codes, which are increasingly available on mobiles, can enable in situ engagement with these digital object memories. However, there is a lack of an agreed format for the description of the structure of object memories that are applicable across different application domains. New open and flexible architecture for the augmentation of real-world objects with a digital memory are emerging and having an impact in how digital memories are stored and reproduced. I will examine media platforms that solicit digital memories from “crowds,” whom will create, edit, and remix these memories and explore innovative uses of gestural and mobile interaction techniques for users to interact with and present these memories on large public displays.

Submission Chapter 5 and Conclusion
– Title. Pervasive media and the Future representation of the past

I examine Galloway and Tacker’s idea of how the network form has become so invasive that nearly every aspect of contemporary society can be located within it. Data as Memory and Memory as Data: Memory aids and the role of future technologies to mediate senses over networks that will impact memory. The social features future technology applications bear a strong relationship to memory production and can help to shape personal identity through emotional connections by synchronizing people’s subjective experiences. The input of new media technologies into “how” and “what” to remember is a crucial factor influencing memory status in contemporary societies.

Hope you can provide me with a quote as soon as possible.
I’d also like to get a bit of background about the writer.
Ideally the process should be chapter by chapter so we can accommodation corrections.

Thank you

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