Video Game Isolation

Literary Review: Video Game Isolation

I already found the sources for you. I can send them to you easy, and they’re cited below. You can use other scholarly sources if those don’t work. You just need to use 8 sources at least one time.

This paper is a DRAFT paper for my real paper, I just need to get started.

This is Due at midnight feb22 and it’s my birthday so I really would like to not do it!

Objective: To demonstrate your ability to analyze and synthesize research on a given topic and format that information into a literature review.
Description: Now that you developed an understanding of synthesis and begun finding sources, you will write a literature review of your own on the topic of your choice. Remember, your literature review must do more than just summarize the information. A literature review discusses previously published information about a particular topic or issue in order to accomplish one or more of the following tasks:
show readers what has been written about a topic, so that they can understand a particular development of ideas concerning that topic
explain to readers why certain ideas or theories concerning a topic are being challenged or reexamined by researchers.
help readers understand more about why a topic is being examined by a researcher in a particular way
Remember that many academic papers use the information presented in the literature review as the basis for making an argument or presenting results of research. It’s important to understand that a literature review is not the same thing as an academic research paper. A research paper supports your own argument or position about a topic; a literature review is written to summarize and synthesize other people’s ideas and perspectives about a topic. A free-standing literature review, which is what you are writing here, has a thesis statement. However, remember that the focus of that thesis statement is on the sources. A thesis statement for a literature review must have as its subject the literature. For example, an appropriate statement for a literature review on tax code reform might be as follows: “Although, historically, some economists have discouraged a flat tax, a large number of recent publications are making the case that such a strategy is a beneficial option.” Your review will discuss at least eight sources.Your sources should be scholarly or other reputable or credible articles.
Minimum word count: 1500 words
Format: MLA style for internal citations and works cited

Corliss, Jonathon. “Games and Culture.” Sage Publications n.pag. Sage Publications. Web. 10 Feb 2013. < html>.

Schie, Emil G.M. “Children and Video Games; Leisure Activities, Aggression,Social Integration, and School Performance.” V.H Winston and Son. (1997): n. page. Web. 10 Feb. 2013. <>.

Wack, Elizabeth. “Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men.” Cyber Psychology & Communication (2009): 241-244. Web. 10 Feb 2013. <>.

King, Daniel L, Paul H Delfabbro, and Mark D Griffiths. “Recent innovations in video game addiction research and theory.” Global Media Journal- Australian Edition. (2010): n. page. Web. 10 Feb. 2013.

Squire, K. (2007). Open-Ended Video Games: A Model for Developing Learning for the Interactive Age. In Katie Salen (Ed.), The Ecology of Games: Connecting Youth, Games, and Learning (pp. 167 – 198). Cambridge: The MIT Press.

“Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming.” Pediatrics . 126.6 (2010): 1414-1424. Web. 10 Feb. 2013. < html>.

Squire, Kurt. “Video Games in Enducation.” Comparative Media Studies Department. 14N-205. Web. 10 Feb. 2013. <>.

Colwell, John, and Makiko Kato. “Short Note Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents.” Asian Journal of Social Psychology. 6. (2003): 149-158. Web.

Gibbs, Gerald D., James R. Bailey, Thomas T. Lambirth, and William P. Wilson. “Personality Differences Between High and Low Electronic Video Game Users.” Journal Of Psychology. 114 (1983): 159-165. Print.

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