Overview
In this assignment you will put all the pieces together and mirror all the processes you have learned through the term.
Choose your own problem to solve. This may be any problem where people interact with computers. It must be an existing interface and not a change in organizational structures such as altering the way a department shares its work among members.
Define the user population
Formulate a design solution
Implement this design in prototype form
Test your work with users
Rinse and repeat… (Acknowledging the iterative nature of this process)
The deliverable for this assignment is a ten-page report detailing the methods you used, what you learned, and a sample of the artifact that you tested. Post this assignment in the Final Project dropbox. This is not a forum post, and you are not commenting on classmates’ work.
Assignment Rubric
(Based upon the assignment outlined above)
20 points – Displays obvious mastery of the learning concepts addressed in the assignment. The design problem and user population are well defined. The design solution and prototype are clear and address the design problem. The report is between 10 and 15 pages including images and a polished artifact. The design method includes evaluation, design and implementation. The iterative nature of design is addressed. The paper clearly describes the lessons learned.
17 – Displays good mastery of the learning concepts addressed in the assignment. The design problem and user population are defined. The design solution and prototype address the design problem. Report is at least 10 pages including images. The design method mentions but may not cover in detail evaluation, design and implementation. The iterative nature of design may or may not be addressed. The paper describes the lessons learned.
15 – Displays mastery of some of the learning concepts addressed in the assignment. The design problem is defined but the user population may not be. The design solution and prototype are vague and may or may not address the design problem. Report is at least 5 pages including images. The design method may or may not mention evaluation, design and implementation. The iterative nature of design is not addressed. The paper may or may not describe the lessons learned.
12 – Displays no mastery of the learning concepts addressed in the assignment. The design problem and user population are not well defined. Includes either a design solution or a prototype, which are vague and may not address the design problem. The report may be less than 5 pages and include no images. The design method may only mention one aspect of evaluation, design and implementation. The iterative nature of design is not addressed. The paper does not describe the lessons learned.
10 – All portions of the assignment were submitted, but the submission doesn’t address substantial concepts from the assignment.
5 – Something was submitted but incompletely and mostly flawed.
Rubric
Final Rubric (20pts)
Final Rubric (20pts)
Criteria Ratings Pts
Addresses key concepts in the class
Full Marks
4 pts Edit rating Add new rating category after current rating
No Marks
0 pts Edit rating
4 pts
Includes all required pieces
Full Marks
4 pts Edit rating Add new rating category after current rating
No Marks
0 pts Edit rating
4 pts
Presents evidence in text, images and media
Full Marks
4 pts Edit rating Add new rating category after current rating
No Marks
0 pts Edit rating
4 pts
Synthesizes the three seminars
Full Marks
4 pts Edit rating Add new rating category after current rating
No Marks
0 pts Edit rating
4 pts
References readings and lectures
Full Marks
4 pts Edit rating Add new rating category after current rating
No Marks
0 pts Edit rating
4 pts
Total Points: 20
use these text as resources
Greenberg, S. (2012). Sketching user experiences: The workbook. Amsterdam: Elsevier/Morgan Kaufmann. Available through Amazon: 0123819598arrow gif indicating link outside sjsu domain
Saffer, D. (2009). Designing for Interaction (2nd ed.). New Riders. Available through Amazon: 0321643399 arrow gif indicating link outside sjsu domain
Tidwell, J. (2011). Designing Interfaces 2nd Edition. O’Reilly. Available through Amazon: 1449379702. arrow gif indicating link outside sjsu domain
Recommended Textbooks:
Abrahams, M. (2010). Speaking up without freaking out: 25 techniques for confident calm and competent presenting. Dubuque, IA: Kendall Hunt. Available through Amazon: 0757579795 arrow gif indicating link outside sjsu domain
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