Using the minimax regret criterion to make a decision, you Answer

Using the minimax regret criterion to make a decision, you
Answer

Construct a table of regrets. Look at the maximum regret for each decision. Select the decision with the smallest maximum regret.

Look at the worst payoff for each possible decision and select the decision with the largest worst payoff

Construct a table of regrets. Look at the minimum regret for each decision. Select the decision with the smallest minimum regret.

Run in circles, scream and shout

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Discussion Question # 1- Explain what kind of network you are on at work or at home.

Discussion Question # 1- Explain what kind of network you are on at work or at home. If you do not have access to a network, ask a friend or family member to explain the type of network they have access to. What benefits does the network provide to its users? How does it help increase productivity?
Discussion Question # 2- Select four terms related to networking and define them in your own words.
WEEK 3
Discussion Question # 1- What are the various types of Internet connectivity available today? How do they differ from each other? Explain your answer.
Discussion Question # 2- Compare and contrast fat client and thin client concepts. What are the pros and cons of each? Give examples to support your answer.
WEEK 5
Discussion Question # 1- Read the scenario in question 6 on p. 290 of the text. Select your answer, then discuss the type of protocol you would use in this situation. Give an argument about why you feel it would be the best solution.
Discussion Question # 2- Read the scenario in question 18 on p. 291 of the text. Select your answer and explain your reasoning.
WEEK 7
Discussion Question # 1- Research a current computer threat. Describe the nature of the threat and the potential repercussions it could have for a network.
Discussion Question # 2- What roles do firewalls and proxy servers play in network security? What is the importance of maintaining security on a LAN? Give examples to support your answer.
WEEK 9
Capstone – Discussion Question – Reflecting on what you have learned, would you feel comfortable setting up a local area network? Why or why not?

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Discussion Questions.

Discussion Questions

Why is it important tocontinuously update the implementation and communication of a strategic plan? Who should be responsible for updating and communicating a strategic plan? Why?

What things should be taken into consideration in the creation of a roadmap for a strategic plan? What areexamples of external and internal change agents? What role do change agents play in the execution of a road map for a strategic plan?

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•Explain the business transactions that occur in an organization budget.

•Explain the business transactions that occur in an organization budget.
•Describe the budget cycle, the decision problems, and decision rules that may affect the relationships between the department and total facility.
* Emphasize the role that each department’s input plays into the budget and how it relates to their use of the budget in managing costs.

* Explain what factors you used in making your decisions and the purpose of each selection.
I need 400-600 words with references please

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Writing Assignment: Virtual Teams

WEEK 7
Writing Assignment: Virtual Teams
Virtual teams are highly flexible and dynamic. Team leadership is typically shared or altered depending on the area of expertise needed at each stage of the project. Team membership may change quickly, depending on the tasks.

One advantage of a virtual team is the ability to assemble the best group to complete a complex project, solve a problem, or exploit a strategic opportunity. The success of virtual teams depends on using technology to build relationships, shaping culture through technology, and monitoring progress and rewarding members.
discuss how the dilemmas of teamwork might be intensified in a virtual team. What dilemmas do you feel when you have to do class assignments as part of a team?

DISCUSSION:
Week 7
Would you rather work for a supervisor high in need for achievement, affiliation, or power? Why? What are the advantages and disadvantages of each? Explain

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Read the Discussion Participation Scoring Guide to learn how the instructor will evaluate your participation in discussion activities throughout this course.

Read the Discussion Participation Scoring Guide to learn how the instructor will evaluate your participation in discussion activities throughout this course.
In this first discussion, let us evaluate, compare, and discuss our current communication-related skills and what we each would like to take away from this course. Complete Figure 1.1, Self-Assessment of Personal Development Needs, on pages 19–23 of the Shockley-Zalabak text. Analyze the results of your assessment and share your answers to the following questions with your fellow learners:
Where do your strengths currently lie in regard to communication competencies?
What do you feel are your top three needs for development in communication competency?
Explain why you feel it is important for you to gain mastery in these areas.

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Lab 5 of 7: Arrays and Strings – (45 points)

Lab 5 of 7: Arrays and Strings – (45 points)

L A B O V E R V I E W

Scenario/Summary
You will code, build, and execute two programs requiring arrays and ArrayLists. The first program will determine statistics for a video game tournament. The second program will alphabetize a list of last names.
Deliverables
Submit the following to this week’s Dropbox:
A zipped Visual Studio project folder for each programming exercise. Refer to the Deliverables section of the Week 1 iLab page for detailed instructions on how to zip a project folder.
A single MS Word file named YourLastName_Lab1_ex1.docx containing the following items:
The source code for each program in the lab: Your source code should use proper indentation, include meaningful comments, and be error free. Start each with a specification that includes your name, the lab and exercise number, and a description of what the program accomplishes, similar to this: /* Specification: First Name Last Name Lab 1 Exercise # This program does X */
Labeled screenshot(s) of the output windows for each program, showing that each program produces correct results
NOTE: A screenshot of a window can be created by first clicking on it to activate it. Next, press the key or key combination your specific computer uses to do a “print screen” (typically the Prnt Scrn or Prnt key in combination with the ctrl or FN key). Then, click the MS Word “paste” option to paste the screenshot into the MS Word file.
Objectives and Grading
Lab Objectives:
To be able to explain the need for arrays in a program
To be able to determine the appropriate array data type to use in a given program
To be able to write a program that implements arrays
To be able to explain the way memory is allocated for arrays in a program
To be able to explain the fact that arrays are objects in C#
To be able to write a program that implements an ArrayList
Your lab grade will be based upon:
the formatting of your source code;
the use of meaningful identifiers;
the extent of internal documentationl; and
the degree to which an exercise’s specifications are met.
Preparation:

If you are using the Citrix remote lab, follow the login instructions located in the iLab tab in Course Home.
iLab Steps

Part A: Tournament Stats
Requirements
Your mission: Write a program to determine statistics for a video game tournament. The user will input names and scores of all tournament players. The program will calculate the average score and display the players who scored below average.

The program will implement these functions:
Main(): Declares variables for the number of players and average score, and two arrays of size 100: one to store player names and the other to store their respective scores. Calls the following functions in sequence, passing necessary parameters by reference:
InputData( ): Gets player names and scores from the user and stores them into the two arrays for an unknown number of players up to 100.
DisplayPlayerData(): Displays each player’s name and score.
CalculateAverageScore( ): Calculates the average score and returns it by value.
DisplayBelowAverage( ): Displays the names and scores of players who scored below average.
Sample output:

Enter Player Name (Q to quit): Bob

Enter score for Bob: 3245

Enter Player Name (Q to quit): Sue

Enter score for Sue: 1098

Enter Player Name (Q to quit): Dave

Enter score for Dave: 8219

Enter Player Name (Q to quit): Pat

Enter score for Pat: 3217

Enter Player Name (Q to quit): Q
Name Score

Bob 3245

Sue 1098

Dave 8219

Pat 3217
Average Score: 3944.75
Players who scored below average

Name Score

Bob 3245

Sue 1098

Pat 3217

Press any key to continue . . .
Tips
Best practices: Don’t try to write too much at a time! First, write an outline in comments based on the requirements and the pseudocode. Then, implement each function one at a time. Start each by writing a shell that just accepts data and perhaps prints it out for testing purposes. Test by calling the function from Main(). Then, add more functionality. Keep working incrementally, compiling and testing as you go. Set breakpoints and use the debugger at each phase to make sure your logic is working correctly. Then, use the same approach to implement each of the other functions.
Pseudocode
Main Function
Declare player and score arrays, and variables for number of players and average score.
Call the InputData( ) function, passing arrays and number of players variable by reference
Call the DisplayPlayerData( ) function, passing arrays and number of players variable by reference
Call the CalculateAverageScore( ) function, passing arrays and number of players by reference. Store returned value in average variable.
Display the average score
Call the DisplayBelowAverage( ) function, passing arrays and number of players variable by reference, passing average variable by value

InputData function
Loop while the number of players is less than the length of the array
Prompt for the player’s name
If the user entered Q, break out of the loop
Prompt the user for the player’s score
Add 1 to the number of players

DisplayPlayerData function
Loop to display the name and score of each player

CalculateAverageScore function
Loop to add up the scores
Divide by the number of players to calculate the average score
Return the average score to main

DisplayBelowAverage function
Loop to display the names and scores of all players who scored below the average score
END OF PART A

Part B: Alphabetical Order
Requirements
Your mission: Write a program to alphabetize a list of last names. The user will input an undetermined number of last names. The program will display the number of names entered and alphabetized lists of the names in ascending (A-Z) and descending (Z-A) order.

Your program will store the names in an ArrayList object. It will use various ArrayList properties and methods to implement the program requirements.
Sample output:

Enter a last name: Roberts
Keep going? (Y/N): y
Enter a last name: DeLay
Keep going? (Y/N): y
Enter a last name: Foreman
Keep going? (Y/N): y
Enter a last name: Ganguly
Keep going? (Y/N): n
4 last names entered

Names in Ascending Order

DeLay
Foreman
Ganguly
Names in Descending Order

Roberts
Ganguly
Foreman
DeLay
Tips
Best practices: Don’t try to write too much at a time! First, write an outline in comments based on the requirements and the pseudocode. Then, work on instantiating an ArrayList object, followed by implementing the loop that will get user input. As always, keep things simple and implement incrementally. Review the list of ArrayList methods and properties in the textbook and experiment with the ones you think you’ll need.
Pseudocode
Main function
Instantiate ArrayList object
Loop to get last names, until user wants to quit
Add each last name to the ArrayList
Display the count of the last names Sort the ArrayList Loop to display the names Reverse the order of the ArrayList Loop to display the names
END OF LAB

CIS170 Week 5 Lab in C#
CIS170A Week 5 Lab in C#
CIS170B Week 5 Lab in C#
CIS170C Week 5 Lab in C#
iqra javaid

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The assumptive assignment is to develop a user-friendly PowerPoint book of suggestions.

The assumptive assignment is to develop a user-friendly PowerPoint book of suggestions. The book will demonstrate your understanding of the material by applying the major topics discussed in the course to a real situation.
The Final Project must include:
1. Title Slide (one slide)
2. Introduction of the material for the new adoptive parents (one to two slides)
3. At least 12 slides summarizing each of the items listed below (one to two slides for each item)
4. An image that represents each item
5. Conclusion slide that clearly explains why the parents should review this material (one to two slides)
6. Reference slide with at least three scholarly sources and the course text all properly cited (one slide)
Writing the Final Project
1. Summarize Bronfenbrenner’s ecological model and describe why it is important for them to be aware of this theory (one to two slides).
2. Suggest and explain a parenting style/philosophy (authoritarian, authoritative, or permissive) that you believe will be most beneficial for the child and the family (one to two slides).
3. Explain which childcare (nanny, center-based, or family-based care) option (before/during/after preschool) you think is best for the child and why (one to two slides).
4. Share specific suggestions, including at least two to implement safe technology use in the home. Explain how the media can (both positively and negatively) influence the child (one to two slides).
5. Describe at least two researched methods to increase the child’s self-esteem and positive attitude (one to two slides).
6. Differentiate between the importance of socialization that occurs in the home and at school. Explain the importance of each venue as a positive haven for the child (one to two slides).
7. Explain the importance of the teacher’s role in the child’s life. Give examples of how the school and the teacher will affect the child’s socialization (one to two slides).
8. Share the importance of positive peer interactions. Give two examples for the parents to implement at home to foster friendships (one to two slides).
The PowerPoint presentation must include a minimum of 12 slides. Students are encouraged to creatively address the material and include graphics, visuals, charts, graphs, and/or sound. Slides should be designed to clearly and concisely address the material. The PowerPoint presentation must be formatted according to APA style as outlined in the Ashford Writing Center. Include a title slide, reference slide, and citations within the slides when appropriate Students must use at least three scholarly sources and the course text. The Final Project will contribute to 20% of the course grade. In addition to submitting your presentation for grading, you can share your presentation with your classmates by posting it in the Doc Sharing tool.

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lab 1 of 7: Creating a User Interface.

lab 1 of 7: Creating a User Interface

i L A B O V E R V I E W

Scenario and Summary

This program creates the basic user interface code that can be used in the following week’s iLab assignments. The assignment will help you get started using the programming environment and some practice with coding. You will also be able to reuse much, if not all, of the code in later assignments.
In this program, you will create the following methods:
DisplayApplicationInformation, which will provide the program user some basic information about the program.
DisplayDivider, which will provide a meaningful output separator between different sections of the program output.
GetInput, which is a generalized function that will prompt the user for a specific type of information, then return the string representation of the user input.
TerminateApplication, which provides a program termination message and then terminates the application.
Using these methods, you will construct a program that prompts the user for the following:
your name, which will be a string data type;
your age, which will be an integer data type;
the gas mileage for your car, which will be a double data type; and
a display of the collected information.
Also, note that the program should contain a well-documented program header.
Deliverables

Step
Deliverable
Step 4
Screenshot of running program results
Step 5
Zip file with entire Lab files
Preparation:
If you are using the Citrix remote lab, follow the login instructions located in the iLab tab in Course Home.
Locate the Microsoft Visual Studio icon and launch the program.

i L A B S T E P S

STEP 1: Review the Design

Download the program description and puesdocode design, and make sure you fully understand the program design and ask any questions that you may have BEFORE you start programming.
Click Week 1 Lab Design to download program design.
STEP 2: Construct the Program

Start Microsoft Visual Studio and create a new project titled “CIS247C_WK1_Lab_LASTNAME”.
Using the design, construct the methods.
Once the methods are constructed, use the design to create the main program.
STEP 3: Compile and Test

When done, ensure that there are no compile errors. If there are errors, open up the Error list and fix all listed errors.
Execute your code and check your output to ensure that you have the desired output. If you need to fix anything, close your execution window, modify your code as necessary, and rebuild.
STEP 4: Screen Prints

Capture the results of each test and paste them into a Word document. Below is a sample program output.

Screenshot of a program output that reads: Welcome to your first Object Oriented Program–Employee ClassCIS247C, Week 2 Lab Name: Prof.Nana Liu *************** Start Program *************** *************** Get Name *************** Please enter your nameNana Liu Your name is: Nana Liu *************** Get Age *************** Please enter your age100 Your age is: 100 *************** Get Mileage *************** Please enter your mileage52.16 Your car MPG is: 52.16 The end of the CIS247C Week1 iLab. Press any key to continue. . .
CIS247 Week 1 Lab in C++
CIS247A Week 1 Lab in C++
CIS247B Week 1 Lab in C++
CIS247C Week 1 Lab in C++
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